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y
exploring this web section, you can learn the game
of fantasy battles a
little at a time through a series of short lessons
and basic training exercises. Each exercise examines
one aspect of Warhammer which culminates with
the exciting Battle for Skull Pass. Once you've
played all of these
simple examples of Warhammer, there's even more
to explore with additional scenarios. |
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| You have to start
somewhere, and this
article is that place. Learn
about preparing you
table
for
play, assembling models, and
ranking up your units of
models. |
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| Some warriors are better
at fighting than others. We
represent
these differences with profiles
for each type of model in
the
game. Find out more about Dwarfs'
here. |
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| Some warriors are better
at fighting than others. We
represent
these differences with profiles
for each type of model in
the
game. Find out more about Goblins'
here. |
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| These pages
cover a few general gaming
principles that will apply
in all your
battles. As soon as you have
played a few games, these
rules
will be easy to remember. |
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| This quick
reference sheet is for
you to use as you learn
to play
Warhammer in this section
of the web site. They're useful
rules right at your fingertips! |
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| We've devised this
exercise so that you
can practice rolling To
Hit, rolling
To Wound, and making Armour
saves. |
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| Close
combat is one of the
most important and involved
parts
of Warhammer; time to
get comfortable with these
rules. |
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EXERCISE 4:
MULTIPLE COMBATS
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| Having more than two units
in a combat can be tricky, so
play this
exercise to make sure you
know what to do. |
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BONUS EXERCISE 5:
MANOEUVRES
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| Formations are key in Warhammer,
and sometimes you need to change
them on the fly. Find out how to
here. |
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| Sometimes your soldiers have
had enough of battle and decide
to run. This
exercise shows you
what happens then. |
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BONUS EXERCISE 7:
FLEEING
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| If a unit loses a combat or suffers
from Panic, it flees, and the enemy
can then chase it down. Find out
about this process here. |
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| This
game combines everything
you have learned so far
in
a battle between the Dwarfs
of Skull Pass and the invading
Goblins. |
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| Individual characters can
have a big impact in your games
of Warhammer. Find out how
to use them here. |
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| Of course, the game of fantasy
battles wouldn't be quite as
fantastic without Magic. Explore
the spellbook here. |
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Copyright © Games
Workshop Limited 2000-2006. Games Workshop, the Games Workshop logo,
Warhammer, Warhammer logo, Citadel,
the Citadel Device, Battle for Skull Pass, Dwarf Hammerers, Dwarf Ironbreakers,
Dwarf Miners, Dwarf Slayers, Dwarf logos, Idol of Gork, Night Goblins,
Orc & Goblin devices, Spider Riders, and all associated marks, logos,
places, names, creatures, races and race insignia/devices/logos/symbols,
vehicles, locations, weapons, units, characters, products, illustrations
and images from the Warhammer world are either ®, TM and/or © Games
Workshop Ltd 2000-2006, variably registered in the UK and other countries
around the world. All Rights Reserved.
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